With randomly laid out stages, death sending you back to the start of a mission, and procedural weapon drops, you’ve got all the hallmarks of a pretty standard roguelike. Fighting carrots with a magic sword!ĭuring a mission you’ll level up through collecting items dropped by your slain foes, allowing you to select from a few random perks, with all of this being reset at the end of the mission. Victory will send you back to base with some new weapons and equipment to use in future missions, and Insight to spend on permanent buffs for future missions. Kill the boss, move onto the next floor, rinse and repeat. Each mission is a tower in its own right, split across two to five floors in which you move from room to room, fighting a wave of enemies until you find a key to the boss’ room, and the boss itself. Once you’ve completed a couple of quests you’ll unlock that chapter’s boss mission before moving on and doing it all again. The game is split up into nine chapters, each with a map filled with side quests. Your crew of two spell-slingers will expand to more than ten by the time you’re finished, with an arsenal of weapons that could make short work of the monsters that stand in your way. You’ll complete quests around a map to recruit new mages to your cause before going on to take on the big bad in his newly built ziggurat. The plot is very simple, with good mages and bad mages trying to save or destroy the world, with you heading up the good guys. #Ziggurat 2 game fullThat’s right, unlike the original game, Ziggurat 2 has a full campaign with a plot. I’ll be climbing towers, blasting monsters, and dying repeatedly as I try to save the world from a mad mage. This sequel arriving was a good opportunity to set that right, and leap into the series, albeit a touch late. The magic themed first-person roguelike game looked appealing to me, but I simply never got around to playing it. I did not play the original Ziggurat game.
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